Build the ultimate NCAA swimming lineup.
A valid NCAA school is selected for you each turn.
Choose one available swimmer. Each swimmer can only be used once.
Choose one of their available events and reveal the performance.
Fill all 13 individual events with the highest-rated lineup you can and chase 23 Golds.
Raw times cannot be compared across events, so each performance is converted to a common rating using historical NCAA championship benchmarks. Stronger, more competitive swims score higher; your 13 ratings are averaged and converted into 0–23 Golds.
Replace the current school with a different valid school.
Rank the school's swimmers by hidden best available value.
Choose a swimmer to reveal their best time in an open event.
Reveal a result, then abandon it and retry with the same school.
Hard Mode only. Automatically use the event's best year and best session.
Build one 13-swim lineup by choosing swimmers from the school shown each turn, then earn as many of the possible 23 Golds as you can.
Your lineup has one spot for each NCAA individual swimming event. After you fill an event, that spot is closed for the rest of the game.
The game selects a valid NCAA school that still has swimmers who can help fill at least one open event.
You see the eligible swimmers from that school. A swimmer will not be available if you have already used them or if none of their events remain open.
Click the swimmer you want. Their currently available events appear beneath their name.
Click the open event where you want to place that swimmer. You cannot move the swim to another event after keeping it.
The game shows the historical time, season, session when applicable, and normalized rating used for that lineup spot.
Accept the result, select Next Turn, and repeat the process with a new school until all 13 event spots are filled.
You choose only the swimmer and event. The game automatically uses that swimmer's best valid historical performance in the selected event. Choose this mode if you want to focus on lineup strategy without guessing years or sessions.
After choosing a swimmer and event, you choose the season. When both sessions are available, you also choose prelim or final. If only one valid session exists, the game can resolve it automatically. The same swimmer can have very different results across seasons and sessions.
Each performance is rated based on how good it was in NCAA swimming at the time it was swum. This allows swims from different events and different years to be compared fairly.
Ratings are based on historical NCAA Championship results for that event. Exceptional performances can score above 100.
Once all 13 events are filled, your ratings are averaged and converted into a score from 0–23 Golds. An average rating of 88.0+ earns all 23 Golds.
Use this before choosing a swimmer to replace the current school. The replacement will be different from the school being removed. Recent schools are temporarily avoided when other valid choices exist, but schools are not permanently banned.
Ranks the current school's available swimmers from strongest hidden option to weakest. It reveals the order, not their numerical ratings or best events. If you use Second Chance and Try Again, this ranking remains for the same school.
Activate Scout, then choose a swimmer. It reveals that swimmer's best currently open event, best time, and season. It does not select the swimmer, fill an event, or reveal a rating. Successful reports stack for the rest of that turn.
Activate it before choosing a swimmer. After the result is revealed, choose Keep Pick or Try Again. Try Again discards that result and returns you to the same school. After seeing the performance, you cannot cancel Second Chance or recover its charge.
Hard Mode only. After choosing a swimmer and event, use it to select that swimmer's best available season and session for the event automatically. It removes the year-and-session guess for that pick.
NCAA Swimming Lineup Game
Enter a display name for the leaderboard.